Agents in Distributed Games
- The main reason for distributed games is that you can
interact with real people.
- However, it also gives really great scope for agents.
- It gives an obvious Turing test.
- More cycles can be devoted to agents. This can be from fat clients
or from the cloud.
- Another issue is how the game evolves. Does the environment change
on its own. Do trees grow, animals reproduce, and agents
change autonomously?
- In a really big game, the environment should have rules to
change.
- How is that implemented.
- This is closely related to the frame problem.