Massively multiplayer online role-playing game (MMPORGs)
- MUDs evolved naturally into Massively multiplayer online role-playing
game (MMPORGs)
- As computation cycles increased, graphics were introduced, and then
got markedly better.
- The internet also supported this allowing radically improved
communication.
- These games have run on consoles and on PCs.
- One of the client server issues is how much processing to distribute
to the client.
- With a thick client (like a console or a PC), its relatively easy to
send commands, and have the client do the scene generation. This
considerably reduces communication bandwidth.
- There is absolutely no reason you can't make one of these yourself;
I'll consider it as a future final coursework.
- More and more MMPORGs are allowing player-created content.