Group Behaviour
- So far, we have largely talked about single objects, or
a moving and a stationary object.
- However, it can be really cool to have agents work together.
- This is like A-Life,
and involves emergent behaviour.
- Emergent behaviour means that simple actions by simple agents,
together yield complex behaviour.
- In the context of movement, simple behaviours of agents (e.g. a bird),
can lead to complex behaviours of groups of agents (a flock).
- Of course, the game developer can cheat, and decide on all
behaviours simultaneously, so all the agents move exactly the
same in a flock.
- This can even be a nice computational short cut.