Position
- Position, for rendering, is calculated as a vector.
- Note that things are usually tiled with triangles to give
an arbitrary degree of precision.
- Position is also calculated for physics.
- This is typically done as the centre of mass of the
body being measured.
- In real physics, this can lead to problems.
- The centre of the earth is fair enough and the calculation
for two body problems like the moon going around the earth
works.
- However, for 3 body problems, the physics is not precise.
- There are also issues of bodies being differentially weighted,
e.g. the watery bits are lighter than the iron core of the
earth.
- However, the approximations work pretty well.
- (It's not just game developers who approximate.)