Kinematics and Games
- So how does this effect games.
- As usual, it depends on the game.
- With spacewars, we used simple translational physics.
- Rotational motion could have been used to turn more realistically,
but it largely works as is.
- What if you wanted to develop a bowling game, or ping pong.
- You could use simple translational effects unless you wanted
to model English.
- In this case, you'll have to start including rigid body
motion.
- Cars could include more (with acceleration through the wheel)
or less (kludging the turns).