Games Agent
- The best system that I'm involved with is being developed
by Ian Kenny.
- It's a games agent
- It's actually working though it's pretty simple.
- The NLU is pretty solid, though we could improve it
a lot really easily.
- The middle bit is a planning system based on Maes work
with plans to improve other aspects.
- Maes work is based on a network of competence modules,
that operate based on spreading activation.
- Goals are selected by the user's typed conversation,
- the environment puts in activation,
- action selection and subgoaling are automatically chosen
via spreading activation.
- NLG is pretty much canned