The CA roBot version 1 (CABot1)
- I've currently got a EPSRC sponsored grant running to build
a games agent, which processes language, does vision, and acts,
all based on fLIF neurons.
- This started in August 2006
- I had scheduled three versions of code with the first due on
July 31st 2007; the full agent wasn't going to be put together
until the final version.
- One of the grant reviewers said it could not be done.
- So, I felt I had to prove the reviewer wrong and spent most
of that year building CABot1.
- It works.
- The parser is stack based.
- Vision is relatively faithful to retinal and primary visual cortex.
- It recognizes pyramids and stalactites from the (crystal space) games
environment.
- Planning is derived from the Maes net with goals set from the
user input.
- The most sophisticated thing it does is "Go to the pyramid."
- There are symbolic hooks to get the user commands and send the
CS stub commands.
- It is far from perfect, but we clearly can do it.