Learning
- This is the map, and it changes in response to inputs.
- That's the learning.
- The basic idea is that you provide inputs.
- You then find the nearest point to the input.
-

- How do you find the nearest point? You use the pythagorean theorem.
- Distance between point X0 at A,B, and point Y
at C, D = sqrt((A-C)2 +
(B-D)2)
- This works in higher dimensions too, just adding the extra dimensions.