Image Generation
- There is a related but different field of image generation.
- Here you have models of objects and light sources, and want to
generate pictures and films.
- When would you do this?
- In video games, you need to develop the pictures in real time so
that the objects move well.
- You need to cope with light sources, shading, reflection and
occlusions.
- There are lots of techniques to improve these, and games engines
use them.
- Movies are a different problem. You want to use cgi effects, but
you don't care about real time. You care about end quality.
- Here you can spend longer working with the details.
- Uncanny valley. Face generation.
- You still want to have fast algorithms, as these can take a lot of
computer time.
- Can you see how this is the flip side of the vision problem?