Tic Tac Toe
- or Noughts and Crosses (pg 166).
- Everyone knows the game?
- What's the size of the search space?
- Is there some symmetry?
- The big difference is that the agent doesn't control all
of the moves. There are two agents.
- This leads to adversarial search.
- A common algorithm here is Minimax. One side tries to
minimize (say X), and the other maximize (say O).
- This requires an evaluation function. In this case
let's just use -1 for X wins, 1 for O wins, and 0 for
a draw.
- Can you draw the tree?
- It should always end in a draw if both sides play
correctly.