Iterative Deepening
- These games are typically time bound.
- So, the agent selects a move and then the player does.
- Each gets say one minute.
- The agent builds his tree, and then selects his move.
- This throws away a large part of the tree, but he can still
keep the branch he selected.
- So, if he had 12 plys, he now has 11.
- The player is going to select one branch so he'll be down to 10 ply.
- Of course, he can keep calculating while the player thinks.
- Perhaps the agent will be back to 12 or even 13 ply by then.
- Once the user selects the agent is back to 11 or 12, but can continue
from there.
- Each move you keep what you have and iteratively deepen.