Conclusion of Lecture 4
- There is a lot of math useful for 3D games.
- Vectors and angles are important; you will use them.
- Physics is also useful. Though it is usually an
approximation of reality, it is pretty close and
good enough for games.
- Forces, velocity and acceleration are important.
- The reading for this week is Buckland's chapter 1.
- The reading for next week is Palmer's chapters 1 and 3 (about
30 pages).
- You need to be able to do these things, but the exam is
open book (you can bring Buckland).
- Try solving problems throughout the book and module.
- Try applying these things to real gaming problems.
- Also there is a lot of math in the world. You can figure
it out when you need it, but it does help to know it.