Outcome 2: Physics
- Demonstrate understanding of simple physics and how to
appropropriately simulate physics in a games environment
- We really just touch Physics, but have spent a lot of time
on it.
- We covered:
- Basic math and motion (lec 4)
- Basic Newtonian mechanics (lec 5)
- Kinematics (lec 15).
- One key is to note the tradeoff between physical accuracy
and computational efficiency. This includes issues of both
software and physics and was addressed explicitly in approximation
(lec 8).
- Similarly the moving agents lecture (lec 6) covers physics,
software and some AI.