Flocking Behaviour
- Imagine you have a game with a lot of agents.
- One of the things that can make it hard (or easy) to deal
with these agents is flocking behaviour.
- With a few simple rules, they all behave alike.
- An example rule is follow the person in front of you.
- The rules frequently work with separation, alignment and
cohesion.
- This means you get attacked by 20 aliens at once instead of
1 at a time.
- This can also make your game look realistic as this behaviour
is based on real animal behaviour.