Cellular Automata
- Imagine a grid (square, hexagonal or otherwise).
- Some of the elements are on, and some are off.
- Depending on the neighborhood of each cell, the
state at the next step is determined.
- For example, on a square grid, if two of my neigbors are on at t,
I will be on at t+1.
- The game of life is one such Cellular Automata. Apparently,
it's Turing Complete.
- These are fun and interesting, but I haven't noticed much
application for them.
- That said, they make an interesting game.