Navigation
- The first half of the lecture we'll follow Buckland.
- One way to determine a path from A to B starts by making a graph.
- Why would you want to determine a path from A to B in a game?
- Firstly, you can break your environment into a set of discrete
polygons. (You can tile it.)
- The polygons are the nodes.
- The arcs are the connections.
- Buckland notes that if you have 100x100 cells you'll have 10,000
nodes and around 78,000 edges.
- Given several agents, searching these graphs can become rather
expensive.