Variable Initialization
- One really simple use for a script in a game is
for variable initialization.
- We noted this in Spacewars where there was an xml file.
- You could manipulate some variables (e.g. sun location) in
that file.
- This meant you didn't have to recompile, though you did
have to rerun.
- However, was anyone confused by the constants in the code?
Interaction between scripts and non-scripts
(or indeed any subsystems) can lead to confusion.
- Is compilation really that big a problem now days?