Rule Based Systems
- One of the big successes of AI is rule based systems.
- Particularly in the 70s, RBSs (also called Expert Systems) were
really successful industrially.
- An AI guy, a knowledge engineer, would talk to a domain expert.
- The domain expert would describe the domain in a series of rules.
- This expertise would be encoded as a series of rules, and you'd
have an expert system.
- The old systems are still used, and new RBSs are made all the time,
but it's no longer cutting edge research.
- Clips is a good
proudction system. It's shareware.
- You could easily make a rule-based agent for a game. If you're behind
the opponent shoot. If you're in front of the opponent,
turn to lose him.
- Clips allows you to call out, so you could do this in say XNA.