Search and Videogames
   - It's obvious how this stuff applies to board games.  Indeed
       a lot of this was developed with these tasks in mind.
 
   - We used to think if a machine could win at chess, we'd have AI.
 
   - How does this apply to say space wars?
 
   - You might divide the possible states of the game into several discrete
       states.  
 
   - You can give values to each state, and you want to maximize the
       value.  This is how the agent decides to move.
 
   - Would you use adversarial techniques?
 
   - Other games are more easily dropped into this paradigm, like strategy 
       games.