Search and Videogames
- It's obvious how this stuff applies to board games. Indeed
a lot of this was developed with these tasks in mind.
- We used to think if a machine could win at chess, we'd have AI.
- How does this apply to say space wars?
- You might divide the possible states of the game into several discrete
states.
- You can give values to each state, and you want to maximize the
value. This is how the agent decides to move.
- Would you use adversarial techniques?
- Other games are more easily dropped into this paradigm, like strategy
games.