Overview
- Outcomes aside, what we're really going to do in this class
is AI and Physics shortcuts.
- The AI is mostly simple practical AI, and some of it might not even
be called AI. These things include automata, agents, search,
chatbots, and goaling.
- There is also some more advanced AI including machine learning,
A-Life and Psychological models.
- We'll also do some Physics. It's not a Physics class but a
way of getting games to do things that look like real world
physics.
- We'll also do a few things that are commonly used in games
(e.g. scripting).
- We'll try to make use of these concepts in the labs. You'll understand
them better if you implement them. Also, these techniques make
your games cooler.
- We're using XNA for most of the labs and
for the coursework.