Lab 11: Driving Agent
- Modify your driving game so that there is an
agent as an opponent. (2 points)
- Make it move. (2 points)
- Make it turn. (1 point)
- Make it move using the same mechanisms as the user. (1 point)
- Add other agents. (1 point)
- Vary the other agents. (1 point)
- Integrate collision detection. (1 point)
- Integrate physics from the collision. (1 point)