The Game
- We're using the Crystal Space Game Engine.
- For the current system we've implemented our own simple
"game".
- Roughly, the background is all white and we've used some
pretty generous lighting.
- This makes the vision easier.
- We've got a couple of objects in the environment, pyramids,
stalagtites, the user and the agent.
- Both the agent and the user have their own camera, and
the agent's camera is captured to a jpg.
- The jpg is read by the fLIF agent, where it is converted to
a black and white bmp.
- The user will also be able to type in commands (not yet implemented).
- The fLIF agent emits four types of commands, turn left or right, and
move forward or backward.
- We'll stick in doors too, but for version 0.5 and 1 this is
the game we'll be using.
- For 0.5 we'll have just one object aside from the user and agent.