An Embodied Conversational Agent for Interactive Videogame Environments
by Ian Kenny and Chris Huyck
www.cwa.mdx.ac.uk/chris/NLP/NLP.html
i.kenny@mdx.ac.uk and c.huyck@mdx.ac.uk
- Conversational agents have a wide range of domains and
levels of sophistication.
- Relatively sophisticated agents can be implemented using
existing language engineering techniques.
- Videogames are an excellent domain for these agents.
- We've implemented a Half-Life Agent that has some
conversational capabilities.
- One of the key problems for this agent is to resolve
references.
- Since the agent shares a dynamic environment with the
user, reference resolution is more difficult than in, e.g.,
newspaper articles.